Parkour Exercise Using Pose to Pose Method


The parkour exercise uses the pose to pose method. It is based on a video reference and helps to better define the main keys and the breakdown keys, as well as polishing the skills of posing. 

Creating a pose demands research and observation by analyzing the video reference or making the pose yourself. It is important to understand the relation between each part of the body, what leads the motion, and where is the weight. 

A pose is also defined by what the motion is about when the pose takes place. It is important to always keep in mind what the poses are before and after, where a pose comes from, and where it goes to.


Using Morpheus Human Rig


Method of work


1 - Understanding the rig

    Looking at all controllers of the body and face, understanding their options.

    In this exercise we will make sure that the head CON is in world mode, the arms are in IK and world mode, the feet are in IK    

    and world mode.

2 - Observing the reference

    Finding when and where the key poses are, the golden key poses, the contact and release key poses and 

    the passing key poses.

3 - Creating the golden key poses in step mode

   The golden key poses are the main keys that define the blocking idea of the motion. The first pose and the last pose of the  

   reference are considered as golden keys.

   While creating the golden key poses, it is important to look at the line of action, the silhouette, the exaggeration and the 

   squash & stretch of the pose.

4 - Creating the contact and release key poses in step mode

   The contact key poses are the poses when the character first contacts parts of the obstacle.

   The release key poses are the poses when the character is about to release the contact with parts of the obstacle.

   The contact and release key poses are mostly concerning the hands and the feet.

   While creating the contact and release key poses, it is important to look at the line of action, the silhouette, the exaggeration 

   and the squash & stretch of the pose.

5 - Going into spline mode 

   Checking all animation curves and making sure all curves look clean with nice arcs or flat curves during the contact moments.

6 - Creating the passing key poses in spline mode

   The passing key poses often define the extreme point of the arc of the motion. They break the linear motion between the other 

   poses.

   While creating the passing key poses, it is important to look at the line of action, the silhouette, the exaggeration and the 

   squash & stretch of the pose.

7 - Timing

    Respecting the timing of the video reference for the poses may create a motion that feels too slow.

    Retiming some parts of the animation or even the entire piece will help to keep the motion more dynamic.

8 - Revising the exaggeration

    Making sure the poses are reached to their extremes.

9 - Arcs and in-betweens

    Polishing the animation curves in the curve editor, double checking the arcs between every key pose.

    Checking the motion between key poses and fixing the transitions like arcs, parts of body going through other parts, delays 

    and accelerations ...

10 - Adding the facial expressions

    Depending on the camera view and the speed of the motion, this step can be more or less demanding.

11 - Adding camera view

    Setting up a more interesting view to present the character motion.

12 - Polishing the animation

    Adjusting general motion and animation curves according to camera view.

13 - Final render

    Rendering with lighting, shadows and motion blur for better presentation